Apple's new patented exposure virtual object "seamlessly embedded" real environment

(Original title: Apple's new patented exposure to virtual objects seamlessly embeds the actual environment)

Call me my gracious brother

The U.S. Patent and Trademark Office (USPTO) announced on Thursday a new Apple patent describing how to embed virtual objects into real-world environments and how to move or delete entities on the screen through advanced hardware and sophisticated algorithms. Object.

This "embed virtual object into real environment" patent is not yet a complete picture of Apple's system based on augmented reality technology. It is just a puzzle that lays the foundation. It is understood that this patent was first applied by the German Metaio company in 2007. In 2010, Metaio also applied for the patent in the United States. Apple acquired the company in 2015 and obtained the patent in November last year.

In this patent, the biggest obstacle Apple faces is how to embed virtual objects in the real environment in a seamless manner. That is, the fusion between the virtual objects and the pictures of real objects is an issue that Apple needs to consider. Apple's solution is to use a high-definition camera, powerful image processor hardware, and advanced positioning technology to achieve the perfect fusion of virtual and reality. Thanks to the launch of the iPhone, most of the required tools have entered the consumer market.

Specifically, this patent requires the user to first use a high-resolution camera to acquire a two-dimensional image of the actual environment and determine the position of at least one object in the image, and then collect the three-dimensional space through depth of field, radar, stereo camera or other technologies. Information, such as the relative position of floors, walls, etc.

Next, the system needs to separate the two-dimensional environment that the user needs. This part is the fusion area between the virtual object and the actual environment. Of course, it also includes moving or deleting the object in the actual environment.

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