Locating the 3A VR action game "Raw Data", with its many advantages such as cool action, exquisite pictures, and intuitive gameplay, it has achieved high popularity at home and abroad, and won the Steam Best Selling Championship on the day of its launch. The first monthly sales of VR games exceeded $1 million.
Now, several entertainment technologies bring this popular science fiction shooting game to China.
Entertainment IoT Solution Provider Guangzhou Digital Entertainment Information Technology Co., Ltd. and Survios, the development studio of Raw Data, reached a cooperation. On April 28th, the VR entertainment arcade in Zheng Jia Plaza, Guangzhou, will also launch the "Raw Data" arcade version in the future. National open beta, for the domestic players to bring the world's AAA-level VR game masterpiece of the ultimate experience.
As early as the end of 2016, Survios stated that it will promote its VR content products around the world and intends to enter the Chinese market. With the support of several VR/AR technology leaders in entertainment technology, "Raw Data" will be officially unveiled in China and market trials will be launched. To this end, "Raw Data" specifically launched the "Arsen Data Arcade" arcade version to meet the special needs of VR arcade stores, supporting a variety of custom games.
According to several entertainment technology introductions, the "Raw Data Arcade" released this time is a version with more degrees of freedom, allowing players to set their own game time, level difficulty, level spacing time, etc. The first time experience players can easily get started .
To celebrate the first round of open beta testing of "Raw Data Arcade", several entertainment technologies and Oki will cooperate in the future. They will jointly host a one-month arcade competition and invite a large number of professional VR game players, authoritative industry players, and well-known VR industry media to the country. Live participation and experience.
In addition, several entertainment technologies also revealed that they are working closely with Survios. In the future, "Raw Data" will connect several entertainment technology's haptic interactive hardware devices - INAVR full sense force feedback vest, allowing players to feel bullets, swords and fists The tactile sensation of passing through the body provides a more realistic immersive gaming experience.
Since 2016, several entertainment technologies have been continuously deepening the global strategic deployment of the VR/AR/sense interaction industry, and have established good cooperative relationships with many VR game developers such as Survios, Tencent Mutual Entertainment, Zenz VR, and Shenwu Interactive. , walked in the forefront of the industry in the global layout.
This year, several entertainment technology will also cooperate with more foreign 3A-level game developers, introduce overseas masterpieces for Chinese players, and promote several digital entertainment products to the world. Several entertainment technologies are using their own power to steer the entire Chinese VR/AR/sense interaction industry towards a healthy and mature direction.
About Digital Entertainment Technology
D&E Tech was established in 2012. It is mainly engaged in the research and development of cutting-edge human-computer interaction intelligent products and is the earliest somatosensory, augmented reality, and virtual reality application developer in China. Several entertainment technologies are dedicated to applying the world's leading somatosensory interaction, AR, and VR to innovative digital entertainment products. In 2012, it cooperated with Intel in depth and became an important global partner of Intel to jointly explore application scenarios of real sense technology.
In 2013, it collaborated with Lenovo to jointly develop innovative applications of VR/AR in the next generation of family interactive entertainment products.
In cooperation with WeChat in 2014, we took the lead in implementing WeChat payment on entertainment hardware platforms.
In cooperation with Aofei Animation in 2015, it combines real sense technology with animation IP to innovate the user experience of early education software.
In the first half of 2016, Guangdong Province applied a brain science innovation alliance with a number of medical institutions and universities.
[Baidu VR article, reproduced please indicate the source]
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