According to the British "Daily Mail" reported on November 15, VR glasses may cause myopia or digital eye fatigue, and have an impact on brain visual information processing.
VR is now popular, and doctors are beginning to worry that VR glasses may change the way the brain processes visual information and say that more research is needed in this area.

Joseph Rizzo, MD, of the Manchester Eye Department, told CBS Boston: "The benefits and hidden dangers of VR are coexisting." "A large number of artificial visual stimuli will change the way the brain accepts visual information. This question is worthy of further investigation."
"We have to figure out if the impact of VR glasses on the brain is permanent."
The main consumers of VR glasses are teenagers between the ages of 12 and 13. Children wearing VR glasses while playing video games can have an immersive experience. It is estimated that 20% of game players worldwide are under the age of 18. The child's visual focus, visual signal tracking, and depth perception are still developing during the age of 9 to 11.
Oculus Rift and Samsung said their VR products are only for consumers over the age of 13. Sony said its VR devices are aimed at people over the age of 12.
Eyewear supplier Essilor said on his blog: "The easiest way to prevent this kind of eye strain is to have your child perform an eye exam before the start of the school and encourage them to leave the electronic screen for 20 minutes or more, forcibly Do some sports."
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