Eye tracking technology FOVE announces two VR applications

iOS or Android). Another is based on eye tracking data analysis application "CognitiveVR". Track, summarize, and analyze user behavior in the virtual reality experience. The developer builds a virtual store for the user. The player walks freely in the virtual store. The application analyzes and lists related statistics in the specified order according to the object the user is gazing at. This will be a good start for eye tracking applications to retail stores. Looking forward to more interesting eye tracking VR applications in the future, VR Technology Network will continue to pay attention to everyone. ">
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Support eye tracking technology FOVE announced two VR applications from Baidu VR

At present, VR head tracking based on eye tracking has not yet become mainstream. Fove 0, which focuses on eye-tracking technology, is only recommended for developers to purchase even if it is pre-ordered, so the corresponding eye-tracking VR content is not too much for the time being. However, with the delivery of Fove 0, there are three built-in eye-tracking VR games, including Project Falcon, Judgement, and Functions, which were unveiled at the 2016 Tokyo Game Show. . FOVE also introduced us to two VR applications that support eye tracking.

One is "LUMEN", which is a relaxing application. Releasing the pressure of life and work, it also allows players to feel more natural and easy interaction between eye tracking and the virtual world. In the game, players will be placed in a dreamy world to “bred” a lush forest through eye-tracking. Players only need to look around, you can see the process of all things spring and spring flowers. In addition, "LUMEN" also has HTC Vive version (Steam downloadable) and mobile VR version (iOS or Android version can be downloaded via LIFE VR mobile application).

Another is based on eye tracking data analysis application "CognitiveVR". Track, summarize, and analyze user behavior in the virtual reality experience. The developer builds a virtual store for the user. The player walks freely in the virtual store. The application analyzes and lists related statistics in the specified order according to the object the user is gazing at. This will be a good start for eye tracking applications to retail stores.

Looking forward to more interesting eye tracking VR applications in the future, VR Technology Network will continue to pay attention to everyone.

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